By Carson B: May 24, 2023
We may be working on a new game not for OGPC over the summer about a robot that can switch gravity and walk on walls. Here is a screenshot of the prototype:
By Carson B: May 26, 2023
One of our team members has been working on some computery background sprites, here is an image of what it's starting to look like. Also, I've come up with a work in progress name, Inner Isn't Working, which corresponds to some of the lore/story elements that we've been writing, but it still needs some work.
By Alejandro B: May 26, 2023
It was state testing time in math class, and the sound of everyone doing that stupid sound check repeatedly resonated around the room. And thus, I made it into an equally stupid, but somewhat epic, BeepBox song, which you can find here.
P.S. from September 8, 2023: it's also used as the music for an upcoming Scratch game, currently called Stupid Trampoline Game, that I will release sometime soon. I made Stupid Trampoline Game from my memory of a clone (made by a classmate of mine) of a game I don't remember the name of. I then added some more random stupid features. You'll be able to find it here.
P.S. from January 24, 2024: I did not end up posting Stupid Trampoline Game as something repeatedly went wrong with uploading it to the web. Not sure what's happening.
By Carson B: June 6, 2023
Not being an avid gamer, but having likely up to one hundred hours in this mess of a game, and more crawling my way through the jungle that is the spaghetti code (that I made, something I am mildly ashamed to admit) I decided to take my first steps to being an intense, sweaty gamer: Speedrunning a puzzle game, which sounds like something really sad to do. Somehow I completed the entire game in 4:44, which (besides being a nice number) is actually pretty impressive, although there is definitely room for improvement. If you have the attention span to watch it (which you probably don't because it isn't very entertaining), you can find it here.
By Alejandro B: June 9, 2023
The Epimetheus Games website has new custom cursors! Some of you (i.e. us) might recognize the normal
default cursor, because it's from EyeSore. I went on and made a few more custom cursors,
some breaking-conventions (ha!) guidelines I set up for myself:
I will present a demonstration of all the cursors that are currently implemented:
The default mouse cursor, from EyeSore.
The pointer cursor, used on clickable things.
The help cursor, used to indicate where you can hover over an element for more information.
The text cursor, currently only used for the
The wait cursor, currently only used while waiting for the password to go through in devLogin.
The WHY??? cursor, currently only used on the why page.
By Carson B: September 8, 2023
It's been quite a while since we've posted to this blog, as we've been doing stuff over the summer, but we're now starting to prepare for OGPC 17, even though there's still two months until the theme is announced. One of those things is a new, cleaner, minimalistic logo for Epimetheus Games. We're trying to incorporate the symbol for Epimetheus, basically the god of foolishness (and no, we didn't know that when we created the name ...) and our school's symbol, the atom. The design will be shown off in a future blog post and then replace all our logos on our website.
By Alejandro B: September 13, 2023
We've temporarily restored the old Epimetheus Games logo to make some changes to the new logo. We've
noticed it makes the website look colorless and seems to be missing something in the middle. We are
working on it intensly to create a logo we can all agree upon.
By Liam S: September 14, 2023
Hello! I'm Liam! the newest addition to the Epimetheus games team! I'm super excited for OGPC this
year. Admittedly, I'm essentially clueless about anything code-related but I specialise in graphic
design and branding! You'll see the new logo that I created across all of our accounts and even on
this website! I'm glad to be on Epimetheus Games, you'll see me here for seasons to come.
By Liam S: September 14, 2023
For the new logo, I took inspiration from the symbol of the Greek titan "Epimetheus" brother
of Prometheus. the logo was eventually shortened to just the "key" shape. The "key" is housed
in two rings reminiscent of the atom logo of the school in which we are based. After multiple
revisions, I settled on the blue and white ringed key.
By Alejandro B: January 24, 2024
Hello! You may be viewing this page on your phone right now. If so, you have certainly noticed that I have previously taken no care in making this website mobile-friendly. But now, I will start testing out a new topbar design, which you can try right here.